They would then realize that they can’t run over you, isolate you carelessly, and steal from you. They will then avoid you and attack the weaker players www.onlinecasinosvizzera.com/mobile/.
Barry Tanenbaum, who also writes about tough games, says that top players construct a complicated version of “I’m a winner” image to create fear, uncertainty, and doubt (FUD).
Opponents who are afraid, confused, and disoriented tend to become predictable. They can’t make a move against you because they don’t know where you are, so they tend to become passive, mostly folding, checking, and calling. They bet and raise only when they have real hands, and they seldom bluff. In short, they become more predictable.
You want to balance fear and uncertainty and doubt. Play tightly enough to inspire fear, but be varied enough to create substantial uncertainty and doubt in your opponents’ minds.
Make them understand that you are likely to turn over a good hand, but you might not, so they sometimes have to pay you off.
Some egotistical losers try to create a winner’s image by criticizing other players and lecturing on strategy. They build their egos, but embarrass the weak players, make them reluctant to repeat certain mistakes, or drive them away. They also give away information that opponents use against them.